SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing
  • Load image into Gallery viewer, SURPS Solo Universal Role-Playing

SURPS Solo Universal Role-Playing

Regular price
$4.95
Sale price
$4.95
Regular price
Sold out
Unit price
per 
Tax included.

Solo Universal Role Play

The material presented here is my original creation, intended for use with any Generic Universal Role Playing game.  

Parts of these rules are developed from One Page Solo Engine v0.2 by Karl Hendricks Those rules are covered by the CC BY-SA 4.0 license.

I was asked by one of my twitter followers to create a set of rules for playing a well known generic universal role playing game. Just to add to the fun, they wanted something set in the modern era, not sci fi or fantasy.

I am rarely one to pass up a challenge! This challenge was doubly interesting as I had never played  this particular system before, but as soon as I started reading the players book, it listed Champions as one of its influences. Champions was one of the biggest influences in my early role-playing.

3D6 is a particularly nice dice set up. It feels nice in hand, and they shake and roll nicely. I could tell this was a book I was going to enjoy researching.

These solo rules are designed to be ‘Rules Lite’. I am a fan of not letting the solo rules get between you and your character’s story. You will see that they lean heavily towards the cinematic style of play.

Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.