Old School Solo
Old-School Essentials version
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules!
Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting content to help you get the most out of solo roleplaying.
Topics covered include:
- Closed Questions
- Best/Worst Scenarios
- Fortunately/Unfortunately
- The Oracle
- Open Questions
- Specialist Tools
- Three Things
- Plot Twists
- Time
- Partys and NPCs
- Chaos Dice
- World-Building
- Saving Throws and Hit Points